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- /* automaton.c
- vi:ts=3 sw=3:
- */
-
- /* $Id: automaton.c,v 4.8 1995/02/08 13:14:56 espie Exp $
- * $Log: automaton.c,v $
- * Revision 4.8 1995/02/08 13:14:56 espie
- * *** empty log message ***
- *
- * Revision 4.8 1995/02/08 13:14:56 espie
- * *** empty log message ***
- *
- * Revision 4.7 1995/02/01 20:41:45 espie
- * *** empty log message ***
- *
- * Revision 4.7 1995/02/01 20:41:45 espie
- * *** empty log message ***
- *
- * Revision 4.6 1995/02/01 16:39:04 espie
- * Includes moved to defs.h
- *
- * Revision 4.6 1995/02/01 16:39:04 espie
- * Includes moved to defs.h
- *
- *
- * Revision 4.2 1994/08/23 18:19:46 espie
- * Added speedmode option
- * Abstracted IO calls.
- * Use display_pattern.
- * Fixed up repeat code, should work better now.
- * Fixed bug with bad loops.
- * Modified the way set_speed works.
- * Corrected stupid bug (run_in_fg)
- * Added bg/fg test.
- * General cleanup
- * Added finetune.
- * Protracker commands.
- *
- * Revision 2.16 1992/11/17 17:15:37 espie
- * New output for new interface
- * Modified repeat logic: now works irregardless of repeat points.
- * start
- *
- * Revision 2.8 1992/07/14 14:23:41 espie
- * Changed fine speed command and comments.
- * Added two level of fault tolerancy.
- */
-
-
-
- #include "defs.h"
- #include "song.h"
- #include "channel.h"
- #include "extern.h"
- #include "prefs.h"
-
- ID("$Id: automaton.c,v 4.8 1995/02/08 13:14:56 espie Exp $")
-
-
- LOCAL void clear_repeats(a, from, upto)
- struct automaton *a;
- int from, upto;
- {
- int i;
-
- for (i = from; i <= upto; i++)
- a->gonethrough[i] = FALSE;
- }
-
- LOCAL void reset_repeats(a)
- struct automaton *a;
- {
- clear_repeats(a, 0, a->info->length);
- a->gonethrough[a->info->length] = TRUE;
- }
-
- /* updates the pattern to play in the automaton.
- * Checks that the pattern actually exists.
- * Checks for repetitions as well.
- */
- LOCAL void set_pattern(a)
- struct automaton *a;
- {
- int p;
-
-
- if (a->pattern_num >= a->info->length)
- {
- error = UNRECOVERABLE;
- return;
- }
-
- if (a->gonethrough[a->pattern_num])
- {
- error = ENDED;
- reset_repeats(a);
- }
- else
- a->gonethrough[a->pattern_num] = TRUE;
-
- /* there is a level of indirection in the format,
- * i.e., patterns can be repeated.
- */
- p = a->info->patnumber[a->pattern_num];
- if (p >= a->info->maxpat)
- {
- error = UNRECOVERABLE;
- return;
- }
-
- display_pattern(a->pattern_num, a->info->length, p);
-
- a->pattern = a->info->pblocks + p;
- }
-
- /* initialize all the fields of the automaton necessary
- * to play a given song.
- */
- void init_automaton(a, song, start)
- struct automaton *a;
- struct song *song;
- int start;
- {
- a->info = &song->info;
- a->pattern_num = start; /* first pattern */
-
- a->loop_note_num = 0;
- a->loop_counter = 0;
-
- reset_repeats(a);
-
- a->note_num = 0; /* first note in pattern */
- a->counter = 0; /* counter for the effect tempo */
- a->speed = NORMAL_SPEED; /* this is the default effect tempo */
- a->finespeed = NORMAL_FINESPEED;
- /* this is the fine speed (100%=NORMAL_FINESPEED) */
- a->do_stuff = DO_NOTHING;
- /* some effects affect the automaton,
- * we keep them here.
- */
-
- error = NONE; /* Maybe we should not reset errors at
- * this point.
- */
- set_pattern(a);
- }
-
- /* Gets to the next pattern, and displays stuff */
- LOCAL void advance_pattern(a)
- struct automaton *a;
- {
- if (++a->pattern_num >= a->info->length)
- a->pattern_num = 0;
- set_pattern(a);
- a->note_num = 0;
- }
-
-
-
- /* process all the stuff which we need to advance in the song,
- * including set_speed, set_skip, set_fastskip, and set_loop.
- */
- void next_tick(a)
- struct automaton *a;
- {
- /* there are three classes of speed changes:
- * 0 does nothing. (should stop)
- * <32 is the effect speed (resets the fine speed).
- * >=32 changes the finespeed, default 125
- */
- if (a->do_stuff & (SET_SPEED | SET_FINESPEED) == SET_SPEED | SET_FINESPEED)
- switch(get_pref_scalar(PREF_SPEEDMODE))
- {
- case FINESPEED_ONLY:
- a->do_stuff &= ~SET_SPEED;
- break;
- case SPEED_ONLY:
- a->do_stuff &= ~SET_FINESPEED;
- default:
- break;
- }
-
- if ((a->do_stuff & SET_SPEED) && (a->do_stuff & SET_FINESPEED))
- {
- a->speed = a->new_speed;
- a->finespeed = a->new_finespeed;
- }
- else if (a->do_stuff & SET_FINESPEED)
- {
- a->finespeed = a->new_finespeed;
- }
- else if (a->do_stuff & SET_SPEED)
- {
- a->speed = a->new_speed;
- a->finespeed = NORMAL_FINESPEED;
- }
-
- if (++a->counter >= a->speed)
- {
- a->counter = 0;
- /* loop: may change note in pattern right away */
- if ((a->do_stuff & JUMP_PATTERN) && --a->loop_counter > 0)
- a->note_num = a->loop_note_num;
- else if (a->do_stuff & SET_FASTSKIP)
- {
- a->pattern_num = a->new_pattern;
- set_pattern(a);
- a->note_num = 0;
- }
- else if (a->do_stuff & SET_SKIP)
- {
- advance_pattern(a);
- a->note_num = a->new_note;
- }
- else
- {
- if (++a->note_num >= BLOCK_LENGTH)
- advance_pattern(a);
- }
- a->do_stuff = DO_NOTHING;
- }
- }
-
-
-